Who wants to be a MillionHeir?

For anyone who is still unsure about the educational worth of videogames, here is a personal example of just some of the things I learned in a few days from a ‘G’ rated Nintendo DS game called Mystery Case Files: MillionHeir  (showing in a Wordle word cloud).

This is not an advertisement for the game (Bright Ideasdoes not accept sponsorship or products), I purchased it with my own hard-earned dollars (approx. A$35 from JB HiFi). However, it is a lesson in how children (and adults) can be engaged in their favourite pass time and still learn many things that we would normally teach them in a more traditional manor. It is also a great activity to share with the family.

This game also has the ability for up to four players to either compete against each other or work cooperatively by using one Nintendo DS each, but only one copy of the game is needed. You can set time limits for tasks, set the number of hints for each player and the number of locations used in the game. In a nutshell, you can set the game to whatever level suits you or your students.

Using Case Files: MillionHeir in an English class, students could study the crime genre by writing back stories for the characters in MillionHeir, watching classic movies, read crime fiction, write their own crime stories, explain features of the genre, developed plans of the MillionHeir’s house, etc.

Will Richardson podcasts

The podcasts from Will Richarsdon’s presentations at the  SLAV Perspectives on learning v2 – March 23, 2009 are now available:

– “Network literacy: leveraging the potential of a hyper-connected world” – Conference keynote

(Link to weblog
Link to .mp3 audio file Part 1 – 14Mb approx.
Link to .mp3 audio file Part 2 – 16Mb approx.
Link to .mp3 audio file Part 3 – 16Mb approx. )

Prepared by Will Richardson (Connective Learning)

– “Podcasts, vodcasts, screencasts, livestream nation ” – Featured address

(Link to weblog
Link to .mp3 audio file Part 1 – 14Mb approx.
Link to .mp3 audio file Part 2 – 11Mb approx.
Link to .mp3 audio file Part 3 – 13Mb approx. )

Prepared by Will Richardson (Connective Learning)

– “Weblogs in schools ” – Plenary session

Link to .mp3 audio file Part 1 – 15Mb approx.
Link to .mp3 audio file Part 2 – 16Mb approx.
Link to .mp3 audio file Part 3 – 17Mb approx. )

Prepared by Will Richardson (Connective Learning)

Free professional learning @ SLV

 A few more interesting events are coming up at the State Library of Victoria, all of them are free of charge (but bookings are required), which in this financial environment has got to be good.

On Tuesday 5th May, there is a forum on ‘The Web 2.0 World’. The forum will examine the use of Web 2.0 technologies to find, engage and collaborate with users. Click here  to book.

On Tuesday 19th May, The Learning to Learn series focuses on ‘Today’s Kids,  Tomorrow’s School.’ This session will look how students need to learn and what impact new approaches to education are having on students and their futures. Click here  to book.

On Tuesday 9th June, ‘The Web 2.0 World: Play’ gives participants the option to experiment with Web 2.0 tools and technologies. (The link for booking this session is not yet available. It will be added when ready.)

These sessions are not only relevant to teachers/librarians, but can count towards the VIT PD requirements.

Dopplr

Perfect for planning holidays, Dopplr also allows users to share their travels with other users or just selected friends.

Home
Home

The idea behind Dopplr is that of folksonomy; the folks of the world create the information. So the people who have travelled to Melbourne  add in information about where to eat, where to get a great coffee, where to stay, you get the idea. Valuable for pre-trip planning, Dopplr is only as strong as the members make it.  

Dopplr tour
Dopplr tour

Once you have registered for Dopplr and entered details of an upcoming trip, Dopplr contacts you with tips on hotels, restaurants and other places of interest.

Games ‘valuable learning tool’

A very interesting article has been published in today’s edition of The Age Green Guide entitled Games ‘valuable learning tool’.  Written by Jason Hill, the article says, ‘Education experts say computer games boost a range of skills in children’.

April 9, 2009

Education experts say computer games boost a range of skills in children, writes Jason Hill.

Computer games can be a positive learning tool for children as young as three, according to Australian education experts.

Patricia and Don Edgar, authorities on children’s media, education and social trends, recently wrote a paper for the Victorian Curriculum and Assessment Authority in which they argue that there is growing evidence that games are effective and valuable learning tools.

Skills developed from games include comprehension, decision making, multitasking, collaboration, concentration, leadership and communication.

Dr Patricia Edgar says it is not surprising some parents fear the impact of games on their kids, because many “fear the unknown” or are concerned about violence.

“Anyone with children knows how absorbed and passionate about games kids can become,” Dr Edgar says. “Parents worry about something that takes over their kids’ lives as games do – games which they can’t see much point to.”

Dr Edgar, whose latest book is titled The New Child: in search of smarter grown-ups, encourages parents to “sit with kids, let them explore and learn”.

“Parents have to put in the time. Then they will know the content of the games, and their involvement will help the kids to learn.”

Dr Edgar believes games can also have an important role in the classroom, although more research and investment is needed to produce educational games that enable kids to learn at their own pace and collaborate with others. The games also need to be fun, she argues.

“Kids always learn best when they are entertained. Entertainment should not preclude education, but somehow we have this notion that if something is educational it has to be serious and can’t be fun.”

Dr Edgar says some educators have had their distrust of new media vindicated over the past decade as “the entertainment industry has commercialised childhood and turned kids into consumers producing material for its merchandising potential”.

“(But) I think we are about ready for a change in these values, which could lead to some healthy, profitable, educational entertainment to bridge the divide.”

She believes it is a positive step that libraries are now offering computer games, both for their learning potential and for attracting children to the institutions.

Lalor Library in north-eastern Melbourne has enjoyed success through introducing consoles such as the Xbox and Wii into the library, as well as networked PC games. Branch manager Felicity Macchion says her priority in introducing gaming three years ago was to offer disadvantaged community members access to new technology, and she has been thrilled with the results. “Implementing video-gaming into the library environment has increased memberships, borrowings and has created an enjoyable atmosphere for all ages.”

Earlier this week, the State Library of Victoria hosted an event enabling gaming newcomers to get hands-on with the latest releases and discuss how the games can be used positively in public institutions such as libraries and schools.

For several years the library’s Experimedia section has featured locally developed games.

For the latest gaming news, visit www.blogs.theage.com.au/screenplay

As per previous Bright Ideas posts on the State Library’s Press Play initiative, Getting video games on the school agenda and the Department of Education and Early Childhood Development’s video games trial games are well worth investigating as part of a total pedagogy that caters for today’s children and encourages engagement and attendance.

Press play review

On Tuesday 7 April, the State Library of Victoria hosted “Press Play: a get into video games” event. It gave attendees access to award winning games like Little Big Planet as well as Guitar Hero, Wii fit and Brain Training. Offering a range of consoles such as Wii, Playstation 3 and Nintendo DS, there was something for every one.

A further event is planned for later in the year, so if you are curious about how gaming can be used in schools and libraries, please consider attending. It is highly recommended for taking games for a test drive and thinking about how they could be used in educational contexts as well as having a chat with experts in their fields. 

On the topic of gaming and libraries, Christine Mackenzie, the CEO of Yarra Plenty Regional Library wrote this on her blog on 6 April.

Installing screens, games and tvs is our way of showing that education, learning, recreation and culture can come in all different kinds of media and are all equally appropriate in a public library. We hope you agree!

Christine has outlined the idea that learning can encompass many formats and many educators agree with her, yet so many still violently disagree with the idea that learning should progress as society has.

If you think about the changes to society, industry and communications over the past 200 years, why is there such a resistance by some people for education to keep pace with these changes? It is true that there are some very violent and inappropriate games on the market that may make some people shy away from this particular media as a learning tool. But as teachers, we would no more consider using such games as we would showing inappropriate films to our students. 

Congratulations to the State Library of Victoria and Hamish Curry and his team for a fun and interesting evening.

Two Web 2.0 presentations

Recently Donna DesRoches, a Learning Resources Consultant from the Living Sky School Division in North Battleford, Saskatchewan, Canada shared two of her presentations with the International Association of School Librarianship (IASL). Donna has agreed to share her presentations with us here at SLAV’s Bright Ideas as well.

Selection 2.0: Using RSS to enhance print, multimedia and web-based resource selection

(Description) RSS, a web-based application that allows the training of information to come to us, can be used to carry-out the professional selection responsibilities of teacher-librarians. This workshop will explain RSS, demonstrate a variety of formats for organizing incoming information and provide a number of sources for print, multimedia and web-based resources.

http://www.netvibes.com/donnadesroches#General

In this session I showed teacher-librarians how to use delicious feeds to create updated lists of resources for teachers and students. I suggested using NetVibes and using the private pages as the ‘messy’ pages where the feeds from things such as book blogs, and other tools with RSS feeds e.g. CM, Open Culture, Librarians’ Internet Index and Larry Ferlazzo’s Websites of the Day – much like the pile of selection tools that ends up on our desks.

As teachers find sites that meet the learning needs of their staff and students they add them to their delicious account tagging them appropriately. The feeds for the specific delicious tags are added to their NetVibes public pages resulting in a collection that could look like this….

Using Emerging Technologies to Build a Personal Learning Network

(Description) Teacher-librarians are specialists with unique learning needs that are not always met through school or division-based professional development. This workshop will provide teacher-librarians with the tools and the knowledge to create networks that will lessen the isolation and provide global connections that will enhance their own learning and benefit the teachers and students with whom they work.

My slide show and supporting links can be found at http://teacherlibrarian20.wikispaces.com/pln

If you have questions about the presentations – please contact Donna.

Thanks to Donna for sharing her presentations with us here in Australia.

One to one professional learning

Have you had a tough time getting Web 2.0 tools on the agenda at your school? No matter what you try, those in power aren’t listening? Then why not try the idea of ‘one to one professional learning’. The idea here is that you chip away at people until they give in to the power of Web 2.0 – one by one.

One to one professional learning can be held during spare periods so that staff do not feel that this is ‘just one more thing to deal with after school’. By teaching one person at a time, the sessions are casual and fun, without the need to monitor large groups who need their hands held. And one of the philosophies behind the program is that the person you teach goes on to teach another person that particular tool. This takes the strain off library staff and empowers learners to teach and reinforce their learnings. This survey  may help you to introduce the topic to staff via a group email. Good luck!

Online surveys

There are some useful free survey tools available on the internet. They include Google forms and SurveyMonkey.

Google forms can be accessed through Google Docs. Once in the docs account, just click on ‘new’ and select ‘form’. Questions can be added and edited quite easily and users can select from a number of different question options such as multiple choice, text box and so on. Once  the survey is finished being written, users are given a link to email or embed into a website. Here is an example of a survey  created with Google. Responses are then automatically recorded by Google docs for analysis at a later stage.

SurveyMonkey comes complete with themes and supports the use of any language. It is easy to write questions and SurveyMonkey gives guidance and options about type of questions as well as having the option of a spellchecker. Once the questions have been written and the survey is ready to be sent, users are given the option of a URL or having a survey pop up on their web page. If the URL option is selected, then the URL can then be added to a blog or wiki as a link or the URL can be emailed to contacts.

SurveyMonkey home
SurveyMonkey home
Data collection from survey responses can be limited by date or number of respondents. Survey results can be viewed in real time and converted to charts and graphs. There is a limit of ten questions for the free account, however that can be overcome by splitting surveys into two parts.
SurveyMonkey does have a premium service and there is at least one school in Victoria that subscribes to it. As they survey all students in relation to Principles of Learning and Teaching and SurveyMonkey does complex analysis for them, they see the investment of US$200 p.a. as a good investment. SurveyMonkey is infinitely more attractive than Google Forms. Here is an example  of what can be achieved in minutes with  a free SurveyMonkey account.
SurveyMonkey is an extremely useful and usable tool and their surveys have a more attractive and professional look than Google forms.

Getting video games on the school agenda

For anyone who showed an interest in using video games for educational learning, there seems to be a plethora of information around about libraries, schools and gaming. You may have to refer to one or more of these sites to get gaming on your school agenda. Here is a selection of those sites.

 The American Library Association has a website named ‘The Librarian’s Guide to Gaming’, which is ‘an online toolkit for building gaming @ your library. There is a lot of information on the site which includes ‘tools and resources’, ‘best practice’ and ‘evaluation’.

American Library Association Gaming Toolkit

American Library Association Gaming Toolkit

 Helen Boelens recently let IASL members know about some more video game research that was being carried out. She says, “The research is being carried out by a researcher at the CLU (Centrum Leermiddelen Studie Utrecht – Centre for educational tools Utrecht), together with Kennisnet, which is a Dutch national foundation which supports the use of ICT in education in the Netherlands. The CLU is affiliated with the University of Utrecht, a university which has a strong faculty of education. The study which is being carried is about the effect of serious gaming on young people of upper secondary school age (16 years of age and older) and how these games can be used as educational tools, as part of their education. This research is presently taking place. A final report will be published when the research has been completed.”

 Some other discussions about using computer games in schools include Computer games explore social issuesby Kara Platoni. “Students have to win PeaceMaker, a simulation of the Middle East peace process, twice — once while playing as the Israeli prime minister and once as the Palestinian president.”

Patricia Edgar (the founding Director of the Australian Children’s Television Foundation) and Don Edgar have written a paper on the topic of Television, Digital Media and Children’s Learning for the Victorian Curriculum and Assessment Authority which promotes the use of all types of media in learning and teaching.

School change and video gamesby Mark Wagner, Ph.D. looks at school change through video games.

Learning to game and gaming to learn: videogames in education is a wiki with a lot of links to research that has focused on the relationship between video games and school learning.

 Videogames as learning enginesby David Warlick is another presentation that looks at the correlation between video games and learning.

 And don’t forget the State Library of Victoria is offering a chance to find out what gaming is all about at an evening of interactive play and mini-tournaments. Discover a range of video games and consoles, and meet game experts from Dissecta. It will be held on Tuesday 7 April (school holidays for Victoria) from 6-7.30pm at the State Library, in Experimedia. The session is free, but bookings are required. Please click this link to book in.