Gaming could engage students in learning who are failing to achieve the required standards, yet in games are achieving fantastic results. Acknowledging their games and the skills required to play them may be a start. McGonigal talks about Wold of Warcraft, a game that requires great collaborative and problem solving skills where gamers are working to the best of their abilities. It wouldn’t hurt to let a student show the class how a skill they are learning, such as collaborating, is used in a game they are playing. Using components of games, such as exciting epic stories, can be a way to introduce a classroom activity that requires solving a real-world problem. Using web 2.0 tools that allow for global collaboration builds the collaborative community, and allowing students to achieve small goals along the way, may maintain their interest. Embracing gaming is embracing a student’s interest and learning strengths.