PGSC Reading wiki

A wiki suggesting alternative ways to respond to texts has been developed by Preston Girls’ Secondary College.

PGSC reading wiki 1

The idea behind the wiki is to show both students and teachers creative ways to respond to texts. The wiki includes examples of how students have responded via tools such as:

PGSC  reading wiki glogs

A big thank you to @thenerdyteacher Nick Provenzano for sharing his students’ Prezis on The Great Gatsby. You can view more student responses (including YouTube clips) on his excellent blog.

PGSC reading wiki prezis

Hopefully students will be excited to show teachers and parents their understanding of texts through creating and publishing presentations. Schools could use the presentations on their websites and/or parent information night.

Guitar Hero World Tour at Preston Girls’ Secondary College

To help engage and enhance student interaction at the VCAL level (alternative year 11 and 12), Preston Girls’ Secondary College teachers Les Kyle and Judith Way have developed wiki that houses a unit of work based on the wildly popular Guitar Hero video game.

PGSC GH

While the main foci of the unit are literacy and numeracy, Les and Judith hope other skills will come out of the program. The program will begin in term 1, 2010. Les and Judith explain:

Introducing literacy and numeracy at senior years is always difficult. It always needs to be embedded into types of work the students find interesting and what better way to get the students’ attention by using Guitar Hero as a starting point.

Upon forming their ‘bands’, students will be blogging about imagined tours, CD releases, booking and travelling to venues around the world and so on. Numeracy skills come into play when deciding who much to pay roadies, how much tickets will cost and how the money will be split between the band. Students will need to be aware of their audience when blogging and develop a convincing history of their band.

Other skills such as cooperation and collaboration, problem solving, researching and investigating, mapping and creativity. Students will also be learning how to use web 2.0 tools such as Big Huge Labs to create posters, tickets and CD covers. Voki or other sites will be used to develop avatars and students may film their ‘concerts’ to upload to teachertube.

We hope that this unit of work will grab the students’ imagination and keep them actively involved for the entire time.

(With thanks to staff at Perth and Kinross Schools in Scotland for the seed that developed into this wiki.)

Hopefully the students enjoy their numeracy and literacy lessons! It will be interesting to hear how it all goes.

Feature wiki – gaming4learning @ PGSC

Preston Girls’ Secondary College teacher librarian Judith Way was recently one teacher selected by the Department of Education and Early Childhood Development‘s KnowledgeBank: Next Generation branch to trial gaming in schools. Judith explains:

In term 2, 2009 (April-June) selected schools in the Australian state of Victoria are trialling videogames as learning tools. The Department of Education and Early Childhood Development’s Knowledge Bank: Next Generation team are currently leading action research with selected teachers in Victoria to identify potential technologies that may support learning and teaching. This project is supported by The Department of Education and Early Childhood Development, The Department of Innovation, Industry and Regional Development (Multimedia Victoria) and The Department of Broadband, Communications and the Digital Economy.

In term 2, 2009, these technologies include gaming consoles such as Nintendo DS, Nintendo Wii and Xbox 360 are being trialled in approximately twenty schools. Being a DEECD project, there are strict guidelines and record keeping so all research can be validated. This is a major step for the government’s Department of Education and Early Childhood Development in acknowledging the educational potential of gaming and backing up ideas with action research. The DEECD will be formulating department policy in regards to gaming once the research has been completed. Schools were emailed in March 2009 to indicate their interest in the project and apply to become part of the trial. The DEECD were offering grants of A$4000 per school to cover the costs of replacement teachers, consoles and software.

Fortunately, I was one of the teachers selected to participate in the trial.

Students in the trial are in either year 8 or year 9.

* My gaming research question is:

Is it possible that games such as My Word Coach on Nintendo DS can improve literacy skills?

What is the curriculum focus of your teaching for this action research?

  • (Identify VELS domains and levels or VCE/VCAL/VET subject areas)

PERSONAL LEARNING LEVEL 5
• develop an understanding of their strengths and potential
• develop skills of goal setting and time and resource management
• increasingly manage their own learning and growth by monitoring their
learning, and setting and reflecting on their learning goals
• recognise and enact learning principles within and beyond the school
• prepare for lifelong learning.

DESIGN, CREATIVITY AND TECHNOLOGY
• understanding that design, creativity and technology leads to innovation

ICT
develop new thinking and learning skills that produce creative and
innovative insights
• develop more productive ways of working and solving problems individually
and collaboratively
• express themselves in contemporary and socially relevant ways
• communicate locally and globally to solve problems and to share
knowledge
• understand the implications of the use of ICT and their social and ethical
responsibilities as users of ICT.

It is also expected that the project will address the National Literacy Standards.

  • Which PoLT principles will you use to support your pedagogical practices? (please list only those relevant to your research question)

1.4 ensures each student experiences success through structured support, the valuing of effort, and recognition of their work.
2.1 encourages and supports students to take responsibility for their learning
2.2 uses strategies that build skills of productive collaboration.
3.1 uses strategies that are flexible and responsive to the values, needs and interests of individual students
3.2 uses a range of strategies that support the different ways of thinking and learning
3.3 builds on students’ prior experiences, knowledge and skills
3.4 capitalises on students’ experience of a technology rich world.
4.1 plans sequences to promote sustained learning that builds over time and emphasises connections between ideas
4.5 uses strategies to develop investigating and problem solving skills
4.6 uses strategies to foster imagination and creativity.
5.1 designs assessment practices that reflect the full range of learning program objectives
5.2 ensures that students receive frequent constructive feedback that supports further learning
5.3 makes assessment criteria explicit
5.4 uses assessment practices that encourage reflection and self assessment
5.5 uses evidence from assessment to inform planning and teaching.
6.1 supports students to engage with contemporary knowledge and practice
6.3 uses technologies in ways that reflect professional and community practices.
5. How will you evaluate and document your action research?

The students selected to participate that are in the Literacy program will be given the TORC test before the program begins. The group will be given the TORC test again at the end of the program to ascertain results.

Students will also be asked about their engagement and attitudes to literacy now that gaming is used as a learning tool.

Documentation could take the form of a report or blog posts. Debriefing sessions could be held in Elluminate. 

Homepage
Homepage

 

Introduction
A ‘Decoding’ Literacy group was selected to participate in the trial. Out of the five students in the group, four are in year 8, one in year 9. TORC test results at the end of 2008 place these students at either grade 2 or grade 3 level for literacy.

Before the trial began, students were surveyed about their attitude and understanding of gaming.

  1. 60% played video games at home while 40% did not. (The 40% who did not said they didn’t enjoy/not interested in playing video games.)
  2. 80% of students owned a console.
  • 80% of these owned a Nintendo DS
  • 60% owned a Playstation 3
  • 20% owned an XBoX
  1. All students agreed that they did sometimes play video games; 20% played daily, 40% played a few times a week while the remaining 40% played a few times a year.
  2. Students playing video games said they felt:
  • Happy (20%)
  • Full of fun (40%)
  • Challenged (60%)
  • Focused (40%)
  • Relaxed (40%)
  • Learning (20%)

while students said they did not feel ‘stressed’ or ‘unahppy’ while playing video games.

5. Students mostly agreed that they played video games with others.

  • 40% played with siblings
  • 40% played with parents
  • 40% played with friends
  • 20% played online with friends
  • 20% played alone
  • Students said did not play online with stranger

6. All students thought that video games could be used in schools for both learning and fun. However when quizzed on this, students could not think what they could actually learn, apart from how to use the game.

7. 80% of students thought they would like to use video games at school to learn and 20% (1 student) did not.

Conclusion.

This trial was extremely worthwhile. Although each and every student did not increase their TORC test result, there were other gains to be had. The students felt that they learned a lot of new words during the term.

Both Anne Clark (teacher aide), the students and I agreed that the students formed quite a powerful bond with each other during the term that hadn’t been there before. This increased their connectedness to school. They said that they felt closer to each other and they believed it was because of the trial. They felt quite special to have been chosen to participate in the trial. I noticed an improvement in their relationship with me as their teacher librarian. Each student was particularly pleasant and polite and would go out of their way to speak to me in the library or in the quadrangle.

Each student mentioned that the trial was fun and that they enjoyed learning in a different way. Attendance and punctuality improved as well.

Anne Clark noted that students were very engaged and proud of their success when their ‘Expression Potential’ went up a range. Students were very happy during the lessons and were sad at the end of the term to know that they would be going back to the ‘regular’ Literacy classes.

One student ran to the class every day, so excited about using the DS as a learning tool!

At the end of the trial, students were surveyed again, this time about what their favourite part of the trial, gaming and how they felt about school.

  1. 80% of students thought their favourite part of the trial was ‘fun’. 80% said ‘exciting’, 40% said ‘different’, 100% thought is was ‘learning in a different way’, 60% ‘felt privileged’ as no other group had use of the DS and 40% said love of video games.
  2. 100% of students said they learned new words, 80% said they learned more words, 60% said they learned how to spell and 60% said they learned interesting words.
  3. All students said they made more of an effort to come to school during the trial.
  4. All students said they made more of an effort to be on time to school/Literacy class during the trial.
  5. 75% of students said they feel more connected to school now.
  6. All students said that they feel more connected to their Literacy group now.

This response from students is very encouraging in relation to their connectedness to school and each other.

I believe that the four things I set out to investigate have been proven to be effective:

  1. Overall students’ Literacy achievement increased.
  2. Students all agreed that they were more engaged in their Literacy tasks during the trial.
  3. Overall students’ attendance was better and students said they made more of an effort to come to school during the trial.
  • Students’ punctuality improved as the term progressed.
  • Results
    Results

     You can see on the results page how students improved academic achievement, punctuality and attendance. Students also said that they were much more engaged than in regular Literacy classes.

    This was an interesting project that really engaged the students when learning. 

    Information Literacy @ Preston Girls’ Secondary College

    Recently, Preston Girls’ Secondary College teacher librarians Judith Way and Reina Phung developed an information literacy wiki.

    Information skills wiki front page

    Information skills wiki front page

    For a while they had been thinking about developing a place where all search strategies, information on how to compile a bibliography and other research resources could be placed. They came up with the idea of using a wiki. Judith says, ‘The advantage with a wiki is that it is easy to both provide links to outside websites as well as upload documents onto the wiki. So materials that we had previously developed or modified for research, such as data charts and internet search strategies could be accessed as immediately as links to URLs.’

    They also created a page of links to books and reading.

    Judith and Reina say that they are pleased with the results so far and intend to use the wiki as part of year 7 orientation sessions and VCE research skills lessons.

    Some of the resources on the wiki are for finding information and others are for students to consider using when producing school work. Judith and Reina explain that the wiki is a work in progress and will be added to when they discover or develop new resources.

    Netvibes @ Preston Girls’ Secondary College

    On discovering Netvibes as a result of a previous Bright Ideas post, Preston Girls’ Secondary College teacher librarians Judith Way and Reina Phung couldn’t wait to use it as a resource for students and staff.

    Judith says, ‘We had been looking for a Web 2.0 tool where I could incorporate all of the other things we had developed. We needed a central location for all of our blogs, wikis and our Flickr and Delicious accounts. Although Delicious allows us to link sites and describe them, Netvibes gives us the option to incorporate each blog, wiki and other site into our Netvibes homepage. (We also had a problem with our ISP blocking Delicious. This has been an ongoing problem for some months and our IT technician has been liaising with our ISP, but at this moment, to no avail.)’

    She explains, ‘Once the blogs, wikis, etc. have been linked to the Netvibes page, the actual sites appear within the page. You can set the size of each “mini page”. Students and staff can then enter their chosen site directly, without a need to click a link or open a new page.’

    Judith continues, ‘Netvibes also enables us to dedicate pages for staff and pages for students. We intend to use the widget function to add a calendar so students can see when the Readers Cup is scheduled, when Book Club is due in and when Book Week occurs. Our Netvibes page is linked from our intranet and we plan to promote it by encouraging students to explore it during library orienation sessions, by making and distributing bookmarks with the URL and by introducing Netvibes at a staff meeting.’

    Judith also says she found Netvibes relatively quick and easy to use and has even been complemented by the school’s IT technician on her work!

    Netvibes can also be used as an RSS reader, so those people using Bloglines, Google Reader or other RSS services may decide to use Netvibes instead. Your RSS feeds can be set as ‘private’ allowing only you to access them.

    We look forward to hearing how the staff and students at Preston Girls’ use the site and their thoughts on it.

    Feature wiki – Preston Girls’ Secondary College

    On their arrival at Preston Girls’ Secondary College earlier this year, teacher librarians Judith Way and Reina Phung grappled to get a handle on the curriculum requirements of the college. Job-sharing the 1.0 position, with no support staff, Judith and Reina found it difficult to find the time to meet with subject coordinators to ask for their input. Aware of the few audio visual resources and a collection that needed updating, they decided to set up a ‘Curriculum Audit’ wiki.

    Not a link, just a screenshot of one of the pages from the wiki

    Not a link, just a screenshot of one of the pages from the wiki

    It was decided that the wiki was to be kept private, for the use and eyes of the  school staff only. Staff were emailed an introduction and request to contribute to the wiki. The email contained a word document attachment that included detailed instructions and screenshots on how to contribute to the wiki. Staff were then asked to contribute their thoughts on a number of questions:

    1. Do you need library resources for this topic/subject?
    2. What type of resources do you need? Please be explicit.
    3. Are you happy with the resources the library already has?
    4. What resources would you liked to be purchased or discovered?
    5. Do you have research skills embedded into the topic?
    6. Would you like to work with us to embed research skills into the topic?
    7. If you’d like help, when can we meet? Please nominate a time/date.
    8. How else can we help you in the teaching and learning process?

    Some staff not only responded quickly and in some detail, but were enthused about the possibilities of wikis. One teacher, Les Kyle, proceeded to quickly create her own extremely detailed wiki for her VCAL class; the whole curriculum, topics and links to resources (with some contributions from Judith and Reina). This wiki was kept private within Preston Girls’ (using an email to the students’ email address inviting them to join the wiki) as full student names appeared on the wiki and discussions between teacher and students took place. Judith and Reina were proud to think that their Curriculum Audit wiki was the catalyst for Les’s fabulous wiki.

    However, many staff did not know what a wiki was, and some had trouble even logging on. The ideal situation would have been an introductory session during a Curriculum Day for those interested/needing guidance. However as all Curriculum Days had been allocated to specific topics (Literacy), Judith and Reina continued to work one-to-one with interested teachers. Judith and Reina believe that something like the SLAV Web 2.0 course for teachers would be terrific, as they often felt that the majority of the teaching staff would benefit from the introduction to the Web 2.0 tools out there that can enhance teaching and learning.

    The idea that wikis were the ideal tool for student/student and student/teacher (and teacher/teacher) collaboration was introduced to teachers. That students projects could be completed in teams, and the teacher automatically alerted by email to when contributions had been added. Students taking full responsibility for their own learning becomes apparent when those with access to the wiki can see (and also have email alerts) who has contributed what to the wiki. The way discussions and comments are structured means that students have to think about their responses, rather than perhaps plagiarise by cutting and pasting.

    The bonus was that discussions about wikis and blogs now regularly take place and teachers who have not yet made a contribution to the wiki promise to do so when the VCE classes finish. The new ICT Coordinator has begun his own blog. And the teachers who contributed to the wiki will have the best resourced subjects in the school!

    The only problem that Judith and Reina found was that the initial wiki grew so large that it had to be split into two; years 7-10 and years 11-12.