Next week sees a number of free professional learning sessions looking at digital tools for learning and teaching. Presented by SYN Media in conjunction with the State Library of Victoria, all events are free, but bookings are essential. Highlights include:
Multimedia and hands on session
Adrian Camm – active learning in the (un)classroom
Engaging VCAL students through media and digital communication.
A fantastic opportunity to discover more about ways to engage students.
Katrina Reynen, the General Manager of the Department’s Innovation and Next Practice Division has shared the following information about the Showcase:
The 2010 Innovation Showcase, staged in May, exhibited a wide range of innovative practices from inspiring teachers and early childhood workers.
Recordings of each session along with their accompanying presentation are now available online.
With 36 presentations on innovative practices – from iPod touches to play based learning – and three inspiring keynote speeches, the online resources from the 2010 Innovation Showcase have something to interest everyone.
The aim of this particular project is to engage year 7 and 9 students in game-based learning using the Playstation 3’s multiplayer functionality and the game Little Big Planet. Not only to students have to communicate and collaborate to solve problems within the game, but it then allows for students to be level designers and developers. The game includes an accurate physics engine that allows for exploration of a host of physical and mathematical concepts such as force, momentum, gravity, drift, scale and radius, to name a few. This initiative covers many other VELS domains and includes scope for cross-curricular opportunities in science, technology, engineering and mathematics.
The project is only really just starting but we envision that students will initially participate in multiplayer game play and then will develop game levels that reinforce or perhaps even expose them to science, technology, engineering and mathematics concepts. Students will learn about scientific concepts by exploration, will be engaged in self-directed, non-linear learning and contribute to a vibrant community of Little Big Planet developers and enthusiasts. Other classroom content would encompass game design principles, game play, debriefing to talk about application of game design principles to current levels etc.
It is proposed that this method of teaching science concepts (having the student at the centre) will lead to improved learning outcomes as opposed to the traditional textbook approach. In addition to measuring changes in skill at level design and changes in knowledge of scientific concepts, the evaluation of the project will investigate attitudes and perceptions of using game-based learning in the classroom from a student, parent and teacher perspective.
Adrian is a true innovator and is passionate about using technology to help students attain their very best. Thanks Adrian for sharing this amazing project.