Weaving the Future – Inquiry based learning & DigiTech curriculum


On Friday, 17 March, School Library Association of Victoria conference Weaving the Future: Inquiry Learning within a Digital Curriculum will feature, Dr Mandy Lupton from QUT and Paula Christophersen formerly of VCAA.  Focus of the day will be the Digital Curriculum and the role of School Libraries can take in its implementation and execution.

Dr Mandy Lupton is a Senior Lecturer in the Faculty of Education at QUT and well known to library and literacy professionals through her blog Inquiry Learning and Information Literacy.   Mandy teaches units in the Master of Education (teacher-librarianship) and has undertaken a number of research projects into inquiry learning and information literacy.  She will present a number of tools for the design of inquiry learning curriculum including questioning frameworks, process models and Mandy’s GeSTE windows model for information literacy. Delegates will have the opportunity for hands-on application and evaluation of these planning resources.  This is an opportunity to work closely with a renowned Australian information literacy specialist.

Ms Paula Christophersen (formerly of VCAA) is a familiar presenter at SLAV conferences having introduced ICT in the curriculum and general capabilities.  As a major architect of the new Victorian Digitech curriculum, Paula is the ideal person to present Ways of thinking in Digital Technologies.  Through this Paula will explore the essential features of the Victorian Digital Technologies curriculum, paying particular attention to the different ways of thinking in the curriculum, namely computational, design and systems thinking. Exploration involves teasing out the breadth and depth of content associated with this curriculum, and how meaningful connections can be made with other learning areas.  As schools seek methods of integrating the new digital curriculum into both primary and secondary schools, this session gives library staff background and understanding to support digital learning through the STEM curriculum, makerspaces, coding clubs etc.

SLAV is pleased to be starting the year with professional learning support for Victorian teacher librarians, teachers and library staff generally.   Don’t miss out.  Register here.

Hour of Code – skills and awareness

hour-of-codeThe Hour of Code is an international activity aimed at involving K-12 students in the understanding and creation of computer code.  Initiated by Hadi Partovi, the Hour of Code attracted approximately 20 million participants in 2013, the majority of whom were from the US.  This year the message has spread further with the goal to attract 100 million participants worldwide. With today’s students living and, potentially working, in a technology-saturated world, digital literacy is an essential skill. Hadi Partovi, founder and CEO of non-profit organisation behind the Hour of Code – Code.org explains the need for students to have a better understanding of how technology works, saying:

The Hour of Code is designed to demystify code and show that computer science is not rocket-science, anybody can learn the basics.

Students can register to participate in the Hour of Code between 8-12 December.  This is difficult timing for the Victorian students who finished school for the year last week, however, a bit of forward planning may be able to sort something out for next year.  Students aim to achieve the goal of participating in one hour of code development and the understanding of how code works.  Computers are not essential.  Computational thinking is the aim and educator Vicki Davis provides a range of options in her Edutopia post 15+ ways of teaching every student to code (even without a computer).

How to run an Hour of Code

Chris Betcher in writing for ABC Splash explains the importance of this initiative:

…this push towards helping our students learn the ideas of coding is not simply about getting them to write computer programs. It’s about helping them to learn to think clearly; identify and analyse problems; come up with creative, innovative solutions; and, ultimately, help make the world a better place. The thing about coding is that it’s far more about learning to think clearly and creatively than it is about doing nerdy computer stuff. Put simply, good coders are usually good thinkers.

Also check out The Hour of Code @ Splash and take your students to a new level of thinking.   This initiative also supports changes to the Australian Curriculum for Victorian schools to be introduced in 2015 whereby the Technologies program will include both Design and Technologies as well as Digital Technologies in place of the General Capability – ICT.

Exploring Makerspace culture

kerbal

It’s twelve months since Kristen Fontichiaro presented Sharpening our toolkit: defining great work, exploring Makerspace culture and badging accomplishments at the SLAV Conference Transliteracy: whom do you ask and how can you participate? At that time Kristen spoke of the value of Makerspaces as positive learning opportunities based on her experience and research with the Michigan Makers group  and the University of Michigan, USA.

A number of schools have explored the idea and are implementing them in various ways.  As a ‘third space’ in a student’s life – a place that is neither home and nor the classroom, libraries and the concept of a Makerspace is an ideal fit.  Every school has a unique ‘maker’ identity according to the interests and resources available to that community. Some lean towards integration with STEM (Science, Technology, Engineering and Mathematics) and concentrate on electronics and coding. Others, such as Mazenod College library that I presented to delegates at the recent ELH conference, feature Lego, MinecraftKerbal Space Program and Augmented Reality.


Makerspaces: creating an opportunity

Regardless of the focus, Makerspaces share a common definition:

  • A place where people can use tools and materials and can develop creative projects
  • Can be embedded in an existing organisation or stand alone e.g. Makerfaires
  • Are adaptive – can be shaped by educational goals or individuals’ creative interests Makerspace.com

Opportunities for innovation are emerging rapidly as schools purchase 3D printers and the notion of introducing computer coding as a primary school subject is being canvassed by education departments worldwide.  There is an opportunity here for school library staff to look at their spaces and investigate the possibility of working in collaboration with Technology and IT Departments combining ideas across the school.

Schools libraries have the benefit of a degree of flexibility to venture into providing activities with a Makerspace mindset as an opportunity for students to tinker, explore, relax and mix with peers around a shared interest. It doesn’t have to be a fully equipped, technical space.  Students simply need somewhere they can explore and learn in a voluntary yet constructive capacity.

Do you have a Makerspace story to share in relation to your school library?  Please use the ‘reply’ box below to share your story.

Some resources to assist your research:

SLAV’s FYI journal – Summer 2014 – Theme- Makerspaces – the changing nature of school libraries includes numerous articles and a list of further reading
What does the next generation of school libraries look like? – Mindshift article by Luba Vangelova
Linking for learning – Makerspaces – list of resources
Makerbridge – an online community for everyone interested in makerspaces and maker culture
Edutopia – Maker education – a range of resources and practitioner advice including an excellent article by Vicki Davis
Makers as innovators – a series of books produced by the Michigan Makers, plus a list of ideas to consider
Invent to Learn – Making, tinkering and engineering in the classroom by Sylvia Martinez and Gary Stager.

makerspace-Fontichiaro