ViaPost

ViaPost is a brilliant idea. Users who download the ViaPost driver can send letters to anywhere in the United Kingdom by simply pressing ‘print’ on their computer. 

ViaPost homepage
ViaPost homepage

Currently only for deliveries to the UK, ViaPost could still be used by all of us wanting to send letters to the UK as it is cheaper and quicker than International mail. Once you have clicked ‘print’ it takes three working days for your letter to be printed, placed in an envelope and delivered to its destination by Royal Mail. ViaPost have committed to shortening this time frame as soon as the size of their business allows them to.

ViaPost FAQs
ViaPost FAQs

There are some technical steps  that users have to take to ensure that letters confirm to certain standards, but there are easy to follow step-by-step instructions given by ViaPost.

Hopefully a service like ViaPost will hit the shores of Australia soon, but we can still use it for mail from Australia to the UK.

Beware of Books

To celebrate World Book Day, here is a site for upper secondary students who are interested in books and reading.

 Beware of Books is an online site from OzProjects (hosted by EdNA) which is aimed at 15-19 year olds.

Beware of books homepage
Beware of Books homepage

 Teachers/librarians who have not been able to set up their own book blog, or those who want their students to communicate with a wider audience should check out Beware of Books.

Beware of books forums
Beware of Books forums

As Beware of Books has forums, students are able to discuss books, themes and ideas with others. It is suggested that students use an avatarand the link given by Beware of Books is one where students can select an animated avatar. This gives students an online ‘identity’ while keeping their own image private. The forums are monitored and inappropriate postings are removed.

There are book reviews as well as items such as an online interview with Twilight author Stephenie Meyer and occasionally authors such as Felicity Pulman and Melina Marchetta are guest discussion participants.

Dimdim

Dimdim is a free web conferencing service where users can communicate quckly and effectively.

Dimdim home
Dimdim home

The Dimdim website says that its features are:

  • It’s Easy, Open & Affordable
  • No Install to Host/Join meetings
  • Easy Share Screens & Webpages
  • Audio & Video Conferencing
  • Present PowerPoint and PDFs
  • Private & Public Chat
  • Whiteboard & Annotations
  • Record and Playback Meetings
  • Open Source and open APIs

As with many of the Web 2.0 tools now available, there is the option to upgrade membership from free, basic account to a premium paid account.  The fee structure is as follows:

Anyone wanting to set up a web conference either for professional development or for schools to communicate and work collaboratively, the Dimdim free account gives users the opportunity to do this.

ICT Toolkit

Anesti Anestis, the Whittlesea Network Coach for the Department of Educaton and Early Childhood Development‘s Northern Metropolitan Region Ultranet Team, is one of the people responsible for a sensational ICT toolkit wiki.

ICT toolkit homepage

Anthony Oldmeadow, Tennille Blake and the remaining NMR Ultranet Coaches joined Anesti in developing the wiki, which is home to all sorts of ICT tools.  Anesti says,

Since its inception in March other state Ultranet Coaches have also contributed, notably Krystie Alleaume. We have designed it as a resource that any teacher looking to apply various ICT ‘class tools’ has a choice of over 40 categories, with each category linking to and listing anywhere from 5-20 tools.  On last count, there are over 500 different tools teachers can explore!  The site links to other powerful wikis and the epotential resource (which provides student and teacher examples of some of the tools). In addition to class tools 1 & 2 there is detailed support for elearning leaders undertaking the job of eplanning in a school.  Many of the resources are custom made by Ultranet coaches (like the epotental analysis spreadsheets) to assist with greater interpretation and analysis of school data.

A - Z of online tools
A – Z of online tools

The wiki is not locked and is open to any member who would like to share their work, findings and ideas. Look forward to seeing you in and around the icttoolkit wikispace!

 Thanks to Anesti, Anthony, Tennille, Krystie and all of the other educators who have developed such a useful resource.

SuperClubsPLUS @ Mount Waverley PS

2007 SLAV Research Fellowship recipient (along with colleague Jacqueline Griffeth) Lee King has created some outstanding ICT opportunities for her students at Mount Waverley Primary School.

Lee recently introduced the students to SuperClubsPLUS.

SuperClubsPLUS is currently being trialled by the Department of Education and Early Childhood Development’s Knowledge Bank: Next Generation. The trial provides free accessto SuperClubsPLUS for 100,000 year 3 and 4 students and will conclude in December 2010.

Lee explains how she came to be involved in the project. ‘Increasingly, students, parents, teachers and the wider community have become aware of the issues surrounding Cyberbullying and Cybersafety. As a parent and a teacher, I have been active in protecting the children I have contact with from the dangers in an online world. How did I do this? By worrying endlessly and restricting access.

 ‘What a ‘head in the sand’ attitude! After a quick ‘hands up’ survey, I established that in each of the Year 3 and 4 classes, an average of three students had mobile phones. Again, in each of those classes, around half used MSN Messenger and 3 to 4 students used Skype regularly. What was I protecting them from? They were already engaged in online activities!’

 Lee wondered, ‘Were they safe? Did they know that not everyone online is who they say they are? Did they know not to give out personal information? Were they treating others kindly and speaking appropriately? I had read a little about SuperClubsPLUS and liked the sound of it, so I registered our Year 3 and 4 students with the intention that it would be the ICT focus for Term 1, 2009. 

‘SuperClubsPLUS (Australia) is a social network, similar to Facebook and MySpace, however it is for primary school age children and it is extremely safe. It is a ground breaking initiative, providing engaging and stimulating learning experiences centred on ICT, literacy and citizenship.

 ‘Students are kept safe whilst on the site as only those who have been registered by their school and have written permission from their parents will have access. This ensures that the community is only made up of the children it was designed for. Fully trained mediators, all of whom are teachers or Principals with current Police checks and VIT registration, actively mediate all children’s activities. At least one mediator is on duty from 8am to 8pm, monitoring all interaction and protecting the students in real time. Students may access the site out of these hours but will be unable to communicate with others.

 Lee continues, ‘Once registered, students receive a user name and password which is uniquely theirs. They have their own personal online space where they can complete activities to earn their Cybersafety badge, design and build their own home pages, participate in clubs, join discussion forums and achieve their ICT ‘Star Awards’. They are expected to reach a certain degree of awareness of cybersafety issues before they can participate in other parts of the site.’

Cybersafety page (no link as you must be a member to access this.)

Cybersafety page (no link as you must be a member to access this.)

 As Lee explains, the students just loved SuperClubsPLUS. ‘A wonderful thing happened on the way ……. An hour is never long enough in the lab! Only a day after introducing the students to SuperClubs, I found I was receiving many emails from the students. They would begin with ‘How do you …… ?’. Other emails would arrive shortly after, from the same students saying, ‘Don’t worry, I worked it out’.’

 ‘They couldn’t wait for the next lab session so they used their initiative and actually read the instructions! By clicking on the ‘HOW TO’ link, the students are able to learn everything they need to know about building their home pages, inserting widgets, how to send emails and more. They discovered this before I did.

 ‘The students learn by ‘hands-on’ experience. If they forget about the Cybersafety and Cyberbullying issues, they quickly find themselves on the receiving end of an email from the Mediator. Any inappropriate email (no girlfriend/boyfriend stuff either!) is immediately blocked. Serious misdemeanors are dealt with by deregistering the student and cancelling their user name and password. Teachers are always notified via Department email if students have acted inappropriately.’

Lee explains how SuperClubsPLUS fits in with VELS:

 VELS and SuperClubsPlus Australia

 ‘Many aspects of VELS are covered. Students’ achievements and progress are monitored and rewarded with the STAR Awards challenges. They learn a huge range of ICT skills, Literacy, Cybersafety, social skills and global citizenship – ticks many of the Progression Points boxes!!

 ‘The Domains in italics are dependent on the focus of the content:

Interdisciplinary Learning

  • Thinking Processes 
  • Communication 
  • Information and Communication Technology (ICT)

Discipline-based Learning Domains

  • English
  • The Arts
  • Humanities
  • LOTE
  • Science  

Physical, Personal and Social Learning Domains

  • Personal Learning
  • Interpersonal Development
  • Health and Physical Education 
  • Civics and Citizenship

  Personal and Social Learning

‘The students have the opportunity to join learning projects and events such as: discussions on global issues; a writing club with a popular author; a Hot Seat with an Olympic hopeful athlete, an artist or an astronomer; an interview with Anne Frank or Tutankhamen or a Maths fun day. There’s something for every child as they follow their own interests and work at their own pace and level.

‘Out of the mouths of babes ……

“Thank you for getting us on to Super Clubs, it is so cool so thank you I love it.
Thank you.” TG, Year 3

“Superclubs is awesome.”  LM, Year 4

“I LOVE Superclubs. Mum and dad want to have a go.” GK, Year 5.

‘It is not just the kids who love SuperClubs!!!! Here are some comments from teachers involved:

 “It is so easy – this week for  my computer literacy group – they have to send me an email to tell me three things they have loved doing so far this year in class.  Took me about 5 seconds to think of the activity, takes no time for me to show them anything because they all know what they are doing, and is so easy for me to assess!!!!!!”

“I love it as much as they do!!!”

“Thanks for hooking us up with it!!!  I was trying to stay a step ahead of the kids – not possible – some of them are so far ahead of me I will never catch them!!!!  Which is a good thing as they are obviously so happy with what they are doing and being asked to do.”

Congratulations to Lee and the staff at Mount Waverley Primary School for being an enthusiastic part of the SuperClubsPLUS trial that will benefit all Victorian primary educators. SuperClubsPLUS is supported by the Telstra Foundation.

Who wants to be a MillionHeir?

For anyone who is still unsure about the educational worth of videogames, here is a personal example of just some of the things I learned in a few days from a ‘G’ rated Nintendo DS game called Mystery Case Files: MillionHeir  (showing in a Wordle word cloud).

This is not an advertisement for the game (Bright Ideasdoes not accept sponsorship or products), I purchased it with my own hard-earned dollars (approx. A$35 from JB HiFi). However, it is a lesson in how children (and adults) can be engaged in their favourite pass time and still learn many things that we would normally teach them in a more traditional manor. It is also a great activity to share with the family.

This game also has the ability for up to four players to either compete against each other or work cooperatively by using one Nintendo DS each, but only one copy of the game is needed. You can set time limits for tasks, set the number of hints for each player and the number of locations used in the game. In a nutshell, you can set the game to whatever level suits you or your students.

Using Case Files: MillionHeir in an English class, students could study the crime genre by writing back stories for the characters in MillionHeir, watching classic movies, read crime fiction, write their own crime stories, explain features of the genre, developed plans of the MillionHeir’s house, etc.

Will Richardson podcasts

The podcasts from Will Richarsdon’s presentations at the  SLAV Perspectives on learning v2 – March 23, 2009 are now available:

– “Network literacy: leveraging the potential of a hyper-connected world” – Conference keynote

(Link to weblog
Link to .mp3 audio file Part 1 – 14Mb approx.
Link to .mp3 audio file Part 2 – 16Mb approx.
Link to .mp3 audio file Part 3 – 16Mb approx. )

Prepared by Will Richardson (Connective Learning)

– “Podcasts, vodcasts, screencasts, livestream nation ” – Featured address

(Link to weblog
Link to .mp3 audio file Part 1 – 14Mb approx.
Link to .mp3 audio file Part 2 – 11Mb approx.
Link to .mp3 audio file Part 3 – 13Mb approx. )

Prepared by Will Richardson (Connective Learning)

– “Weblogs in schools ” – Plenary session

Link to .mp3 audio file Part 1 – 15Mb approx.
Link to .mp3 audio file Part 2 – 16Mb approx.
Link to .mp3 audio file Part 3 – 17Mb approx. )

Prepared by Will Richardson (Connective Learning)

Free professional learning @ SLV

 A few more interesting events are coming up at the State Library of Victoria, all of them are free of charge (but bookings are required), which in this financial environment has got to be good.

On Tuesday 5th May, there is a forum on ‘The Web 2.0 World’. The forum will examine the use of Web 2.0 technologies to find, engage and collaborate with users. Click here  to book.

On Tuesday 19th May, The Learning to Learn series focuses on ‘Today’s Kids,  Tomorrow’s School.’ This session will look how students need to learn and what impact new approaches to education are having on students and their futures. Click here  to book.

On Tuesday 9th June, ‘The Web 2.0 World: Play’ gives participants the option to experiment with Web 2.0 tools and technologies. (The link for booking this session is not yet available. It will be added when ready.)

These sessions are not only relevant to teachers/librarians, but can count towards the VIT PD requirements.

Dopplr

Perfect for planning holidays, Dopplr also allows users to share their travels with other users or just selected friends.

Home
Home

The idea behind Dopplr is that of folksonomy; the folks of the world create the information. So the people who have travelled to Melbourne  add in information about where to eat, where to get a great coffee, where to stay, you get the idea. Valuable for pre-trip planning, Dopplr is only as strong as the members make it.  

Dopplr tour
Dopplr tour

Once you have registered for Dopplr and entered details of an upcoming trip, Dopplr contacts you with tips on hotels, restaurants and other places of interest.

Games ‘valuable learning tool’

A very interesting article has been published in today’s edition of The Age Green Guide entitled Games ‘valuable learning tool’.  Written by Jason Hill, the article says, ‘Education experts say computer games boost a range of skills in children’.

April 9, 2009

Education experts say computer games boost a range of skills in children, writes Jason Hill.

Computer games can be a positive learning tool for children as young as three, according to Australian education experts.

Patricia and Don Edgar, authorities on children’s media, education and social trends, recently wrote a paper for the Victorian Curriculum and Assessment Authority in which they argue that there is growing evidence that games are effective and valuable learning tools.

Skills developed from games include comprehension, decision making, multitasking, collaboration, concentration, leadership and communication.

Dr Patricia Edgar says it is not surprising some parents fear the impact of games on their kids, because many “fear the unknown” or are concerned about violence.

“Anyone with children knows how absorbed and passionate about games kids can become,” Dr Edgar says. “Parents worry about something that takes over their kids’ lives as games do – games which they can’t see much point to.”

Dr Edgar, whose latest book is titled The New Child: in search of smarter grown-ups, encourages parents to “sit with kids, let them explore and learn”.

“Parents have to put in the time. Then they will know the content of the games, and their involvement will help the kids to learn.”

Dr Edgar believes games can also have an important role in the classroom, although more research and investment is needed to produce educational games that enable kids to learn at their own pace and collaborate with others. The games also need to be fun, she argues.

“Kids always learn best when they are entertained. Entertainment should not preclude education, but somehow we have this notion that if something is educational it has to be serious and can’t be fun.”

Dr Edgar says some educators have had their distrust of new media vindicated over the past decade as “the entertainment industry has commercialised childhood and turned kids into consumers producing material for its merchandising potential”.

“(But) I think we are about ready for a change in these values, which could lead to some healthy, profitable, educational entertainment to bridge the divide.”

She believes it is a positive step that libraries are now offering computer games, both for their learning potential and for attracting children to the institutions.

Lalor Library in north-eastern Melbourne has enjoyed success through introducing consoles such as the Xbox and Wii into the library, as well as networked PC games. Branch manager Felicity Macchion says her priority in introducing gaming three years ago was to offer disadvantaged community members access to new technology, and she has been thrilled with the results. “Implementing video-gaming into the library environment has increased memberships, borrowings and has created an enjoyable atmosphere for all ages.”

Earlier this week, the State Library of Victoria hosted an event enabling gaming newcomers to get hands-on with the latest releases and discuss how the games can be used positively in public institutions such as libraries and schools.

For several years the library’s Experimedia section has featured locally developed games.

For the latest gaming news, visit www.blogs.theage.com.au/screenplay

As per previous Bright Ideas posts on the State Library’s Press Play initiative, Getting video games on the school agenda and the Department of Education and Early Childhood Development’s video games trial games are well worth investigating as part of a total pedagogy that caters for today’s children and encourages engagement and attendance.